v e r m a d e n ' s
n e c r o m a n c e r   g u i d e
MAXIMUM IRRESISTIBLE PHYSICAL DAMAGE THAT NECROMANCER CAN DO IN 1 SECOND IS: 186 900*.



1. Base Necromancer [TOP]
------------------------------------------------------------------------------------------------------------------------

Attributes
Strength:15
Dexterity:25
Vitality:15
Energy:25
Stats
Hit Points:45
Mana:25
Stamina:79


Each Level
Life:+1.5
Mana:+2
Stamina:+1
Attribute Point Effect
1 Vitality point:+2 Life
1 Energy point:+2 Mana
1 Vitality point:+1 Stamina


Plain level 90 Necromancer Stats:
Hit Points:238 = 45(base) + 1.5 * 89(level) + 3 * 20(alkor)
Mana:203 = 25(base) + 2 * 89(level)
Resistances:30 = 3 * 10(malah)
Stamina:168 = 79(base) + 1 * 89(level)
 
Skill Points:101 = 89(level) + 3 * 1(akara) + 3 * 1(radament) + 3 * 2(izual)
Stat Points:460 = 5 * 89(level) + 3 * 5(alkor)


Plain level 99 Necromancer Stats:
Hit Points:252 = 45(base) + 1.5 * 98(level) + 3 * 20(alkor)
Mana:221 = 25(base) + 2 * 98(level)
Resistances:30 = 3 * 10(malah)
Stamina:177 = 79(base) + 1 * 98(level)
 
Skill Points:110 = 98(level) + 3 * 1(akara) + 3 * 1(radament) + 3 * 2(izual)
Stat Points:505 = 5 * 98(level) + 3 * 5(alkor)


Faster Hit Recovery Table (FHR)
FHRFrames
0%13
5%12
10%11
16%10
26%9
39%8
56%7
86%6
152%5
377%4
Faster Block Rate Table (FBR)
FBRFrames
0%11
6%10
13%9
20%8
32%7
52%6
86%5
174%4
600%3
Faster Casting Rate Table (FCR)
FCRFrames
0%15
9%14
18%13
30%12
48%11
75%10
125%9


Please note that:
1 Second = 25 Frames


2. Choose Your Path [TOP]
------------------------------------------------------------------------------------------------------------------------

You have two ways to build your Necromancer:

2.1 Max Block [75%] [TOP]

If You choose to go for Max Block your Attributes will be:

Strength:none
Dexterity:ENOUGHT*
Vitality:REST
Energy:none

ENOUGHT* Dexterity means enought for your actual character level with bonuses from items. This value can be calculated with this formula:

ENOUGHT* = [(150 * level) / shield_block] + 15

Enought Dexterity for Max Block with level 90 Necromancer and Homonculus:

Dexterity Needed = [(150 * 90) / 72] + 15
Dexterity Needed = [13500 / 72] + 15
Dexterity Needed = 187 + 15
Dexterity Needed = 202

Note that your chance to block is reduced to 1/3 while you are running so if you have 75% chance to block, it will be reduced to 25% while you are running. Your chance to block is NOT reduced when you walk.

If you choose to go for Max Block then your Hit Points will be somewhere at 65-80% of the Max Hit Points Build character. So if plain level 90 Necromancer with all Stat Points added to Vitality has 1158 life your plain level 90 Necromancer with Max Block would have about 752-926 Hit Points (1158 * 0.65-0.80).

2.2 Max Hit Points [TOP]

If You choose to go for Max hit Points your Attributes will be:

Strength:none
Dexterity:none
Vitality:ALL
Energy:none

Plain level 90 Necromancer Hit Points with all Stat Points added to Vitality:

Hit Points: 1158 = 45(base) + 1.5 * 89(level) + 3 * 20(alkor) + 2 * 460(stats)

Plain level 99 Necromancer Hit Points with all Stat Points added to Vitality:

Hit Points: 1262 = 45(base) + 1.5 * 98(level) + 3 * 20(alkor) + 2 * 505(stats)


3. Skills [TOP]
------------------------------------------------------------------------------------------------------------------------

Time for the Skill points distribution:

Summoning Spells
20
Raise Skeleton
20
Skeleton Mastery
1
Clay Golem
1
Golem Mastery
1
Summon Resist
Poison and Bone Spells
1Teeth
20
Corpse Explosion
1
Bone Armor
20
Bone Wall
1Bone Spear
20Bone Prison*
Curses
1
Amplify Damage
1Weaken
1Terror
1
Decrepify
Legend:
main skill
passive skill / synergy
prerequisite

Bone Prison* - morrowbug is not working since 1.11 patch


4. Equipment [TOP]
------------------------------------------------------------------------------------------------------------------------

The mods on items that we really need are +X To All Skills, +X To Summoning Spells, +X To Raise Skeleton and +X To Skeleton Mastery. Another very important mods are Paladin auras. We need Might and Fanatism. You may think that also using Holy Freeze aura will be good ideat but it is not. Monsters will be chilled and they woill not left a corpse after they are dead, that means that you will not be able to Raise Skeleton or to do Corpse Explosion. You can also use Iron Maiden but it's worthless.

4.1 Rings [TOP]

Stone of Jordan

+1 To All Skill Levels
Increase Maximum Mana 25%
+20 To Mana
Adds 1-12 Lightning Damage

Bul-Kathos' Wedding Band

+1 To All Skill Levels
+0-49 To Life (0.5 Per Level)
3-5% Life Stolen Per Hit
+50 Maximum Stamina


4.2 Amulets [TOP]

Golemlord's Amulet Of Whale

+3 Necromancer Summoning Spells
+100 to Life

Crafted Caster Amulet [Transmute: Amulet + Jewel + Perfect Amethyst + RAL Rune]

+2 To Necromancer Skill Levels
All Resistances +20
+60 To Life
+20 to Dexterity
+20 To Mana
Regenerate Mana 10%
10% Faster Cast Rate

Rare Amulet

+2 To Necromancer Skill Levels
All Resistances +20
+90 To Mana
+60 To Life
+20 to Dexterity
Level 5 Teleport (100 charges)

Mara's Kaleidoscope

+2 To All Skill Levels
All Resistances +20-30
+5 To All Attributes

Amulet Of Atlas

+30 To Strength


4.3 Charms [TOP]

Hellfire Torch [Large Charm]

+3 To Necromancer Skill Levels
+10-20 To All Attributes
All Resistances +10-20
+8 To Light Radius
Level 30 Hydra (10 charges)
25% Chance To Cast Level 10 Firestorm On Striking

Annihilus [Small Charm]

+1 To All Skills
+10-20 To All Attributes
All Resistances +10-20
+5-10% To Experience Gained

Graverobber's Grand Charm Of Vita [Grand Charm]

+1 Necromancer Summoning Spells
+36-50 Life

Graverobber's Grand Charm Of Balance [Grand Charm]

+1 Necromancer Summoning Spells
12% Faster Hit Recovery

Shimmering Small Charm Of Balance [Small Charm]

All Resistances +5%
5% Faster Hit Recovery

Shimmering Small Charm Of Vita [Small Charm]

All Resistances +5%
+20 Life

Serpent's Small Charm Of Vita [Small Charm]

+17 Mana
+20 Life


4.4 Belts [TOP]

Arachnid Mesh [Spiderweb Sash]

Defense: 119-138
Required Strength: 50
+1 To All Skills
20% Faster Cast Rate
Increases Maximum Mana 5%
+90-120% Enhanced Defense
Slows Target By 10%
Level 3 Venom (11 Charges)

If you don't have Arachnid Mesh yet or you want to increase your Damage Reduction and Hit Points for a while u can use this one:

Verdungo's Hearty Cord [Mithril Coil]

Defense: 125-158
Required Strength: 106
Damage Reduced By 10-15%
+30-40 To Vitality
10% Faster Hit Recovery
Replenish Life +10-13
+90-140% Enhanced Defense
+100-120 Maximum Stamina


4.5 Gloves [TOP]

Crafted Caster Gloves [Transmute: Leather Gloves* + Jewel + Perfect Amethyst + ORT Rune]

+20 Dexterity
+40 To Life
+60 To Mana
Regenerate Mana 10%
+3 Mana After Each Kill
Lightning Resist +30%

Leather Gloves* - including exceptional and elite versions [Demonhide Gloves / Bramble Mitts].

Frostburn [Gauntlets]

Defense: 47-49
Required Strength: 60
Increase Maximum Mana 40%
+30 Defense
+10-20% Enhanced Defense
+5% Enhanced Damage
Adds 1-6 (2) Cold Damage

Trang-Oul's Claws [Heavy Bracers]

Defense: 67-74
Required Strength: 58
+2 To Curses (Necromancer Only)
20% Faster Cast Rate
Cold Resist +30%
+30 Defense
+25% Poison Skill Damage

If u don't have already one of these three you can use these for Hit Points and Faster Hit Recovery:

Bloodfist [Heavy Gloves]

Defense: 17-18
+40 To Life
30% Faster Hit Recovery
+10 Defense
+10-20% Enhanced Defense
10% Increased Attack Speed
+5 To Min Damage


4.6 Boots [TOP]

Marrowwalk [Boneweave Boots]

Defense: 183-204
Required Strength: 118
+1-2 To Skeleton Mastery (Necromancer Only)
20% Faster Run/Walk
+17 To Dexterity
+10-20 To Strength
Regenerate Mana 10%
+170-200% Enhanced Defense
Heal Stamina Plus 10%
Half Freeze Duration
Level 12 Life Tap (10 Charges)
Level 33 Bone Prison (13 Charges)


4.7 Helms/Circlets [TOP]

Golemlord's Circlet Of Whale

+3 Necromancer Summoning Spells
+100 To Life
Socketed with:
Scintillating Jewel Of Hope
All Resistances +15
+20 To Life

Rare Circlet

+2 To Necromancer Skill Levels
+20 to Dexterity
20% Faster Cast Rate
+60 To Life
+90 To Mana
Socketed (2)
Socketed with:
JAH-BER
Increase Maximum Life 5%
Damage Reduced By 8%

2 x JAH
Increase Maximum Life 10%

2 x Rare Jewel
14% Faster Hit Recovery
+30 To Mana
All Resistances +20
+18 To Dexterity

2 x Scintillating Jewel Of Hope
All Resistances +30
+40 To Life

Harlequin Crest [Shako]

Defense: 98-141
Required Strength: 50
+2 To All Skills
+1-148 To Life (1.5 Per Level)
+1-148 To Mana (1.5 Per Level)
+2 To All Attributes
50% Better Chance of Getting Magic Items
Socketed with:
Scintillating Jewel Of Hope
All Resistances +15
+20 To Life


4.8 Armors [TOP]

Enigma [Dusk Shroud / Breast Plate] (JAH-ITH-BER)

Defence: 1165-1312 / 824-853
Required Strength: 77 / 30
Armor Type: Light
+2 To All Skills
+1 To Teleport
45% Faster Run/Walk
+0-74 To Strength (0.75 Per Level)
Damage Reduced By 8%
Increase Maximum Life 5%
15% Damage Taken Goes To Mana
+14 Life After Each Kill
+750-775 Defense
1-99% Better Chance of Getting Magic Items (1 Per Level)
Socketed (3)
BASE ITEM:

Superior Dusk Shroud
+15% Encreased Defence
Socketed (3)

Superior Breast Plate
+15% Encreased Defence
Socketed (3)

Bone [Breast Plate] (SOL-UM-UM)

Defence: 74-78
Required Strength: 30
Armor Type: Light
+2 To Necromancer Skill Levels
All Resistances +30
+100-150 To Mana
15% Chance To Cast level 10 Bone Armor When Struck
15% Chance To Cast level 10 Bone Spear On Striking
Damage Reduced By 7
Socketed (3)
BASE ITEM:

Superior Breast Plate
+15% Encreased Defence
Socketed (3)

Trang-Oul's Scales [Chaos Armor]

Defense: 857
Required Strength: 84
Armor Type: Heavy
+2 To Summoning Skills (Necromancer Only)
40% Faster Run/Walk
Poison Resist +40%
+150% Enhanced Defense
+100 Defense vs. Missile
Requirements -40%

Guardian Angel [Templar Coat]

Defense: 770-825
Required Strength: 118 (100)
Armor Type: Heavy
15% To Maximum Cold Resist
15% To Maximum Fire Resist
15% To Maximum Lightning Resist
15% To Maximum Poison Resist
20% Increased Chance Of Blocking
30% Faster Block Rate
+180-200% Enhanced Defense
+1 To Paladin Skill Levels
+4 To Light Radius
+2-247 To Attack Rating Against Demons (2.5 Per Level)
Socketed with:
Scintillating Jewel Of Freedom
All Resistances +15
Requirements -15%

Scintillating Jewel Of Hope
All Resistances +15
+20 To Life


4.9 Wands [TOP]

Rare Wand

+2 To Necromancer Skill Levels
+3 To Raise Skeleton (Necromancer Only)
+3 To Skeleton Mastery (Necromancer Only)
+3 To Corpse Explosion (Necromancer Only)
+90 To Mana
+20 To Energy
+15 To Strength
20% Faster Cast Rate
+50% Damage To Undead
Socketed (2)
Socketed with:
2 x Rare Jewel
+30 To Mana
All Resistances +20
14% Faster Hit Recovery
+18 To Dexterity

2 x Scintillating Jewel Of Hope
All Resistances +30
+40 To Life

Crafted Caster Wand [Transmute: Wand* + Jewel + Perfect Amethyst + TIR Rune]

+2 To Necromancer Skill Levels
+3 To Raise Skeleton (Necromancer Only)
+3 To Skeleton Mastery (Necromancer Only)
+3 To Corpse Explosion (Necromancer Only)
+80 To Mana
Regenerate Mana 10%
Increase Maximum Mana 5%
20% Faster Cast Rate
+50% Damage To Undead
Socketed (2)
Socketed with:
2 x Rare Jewel
+30 To Mana
All Resistances +20
14% Faster Hit Recovery
+18 To Dexterity

2 x Scintillating Jewel Of Hope
All Resistances +30
+40 To Life

Wand* - any wand - normal, exceptional or elite.

Arm of King Leoric [Tomb Wand]

Required Strength: 25
+2 To Summoning Skills (Necromancer Only)
+3 To Raise Skeleton (Necromancer Only)
+3 To Skeleton Mastery (Necromancer Only)
+2 To Raise Skeleton Mage (Necromancer Only)
10% Faster Cast Rate
+1-123 To Mana (1.25 Per Level)
+2 To Poison And Bone Skills (Necromancer Only)
+2 To Terror (Necromancer Only)
10% Chance To Cast Level 2 Bone Prison When Struck
5% Chance To Cast Level 10 Bone Spirit When Struck
+50% Damage To Undead
Socketed with:
Scintillating Jewel Of Hope
All Resistances +15
+20 To Life

White [Wand] (DOL-IO)

+3 To Raise Skeleton (Necromancer Only)
+7 To Skeleton Mastery (Necromancer Only)
+3 To Corpse Explosion (Necromancer Only)
20% Faster Cast Rate
+13 To Mana
+10 To Vitality
+3 To Poison And Bone Skills (Necromancer Only)
+3 To Bone Armor (Necromancer Only)
+2 To Bone Spear (Necromancer Only)
Hit Causes Monster To Flee 25%
Magic Damage Reduced By 4
+50% Damage To Undead
Socketed (2)
BASE ITEM:

Wand
+3 To Raise Skeleton
+3 To Skeleton Mastery
+3 To Corpse Explosion
Socketed (2)

Carin Shard [Petrified Wand]

Required Strength: 25
+2 To Summoning Skills (Necromancer Only)
+1 To Necromancer Skill Levels
+1-123 To Life (1.25 Per Level)
+1-123 To Mana (1.25 Per Level)
10% Faster Cast Rate
30% Faster Hit Recovery
Replenish Life +5
+50% Damage To Undead


4.10 Shrunken Heads [TOP]

Rare Shrunken Head

Defense: 3-296
Required Strength: 12-106
Chance To Block: 43-52% (57-69%)
+2 to Necromancer Skill Levels
+3 To Raise Skeleton (Necromancer Only)
+3 To Skeleton Mastery (Necromancer Only)
+3 To Corpse Explosion (Necromancer Only)
All Resistances +20
+40 To Life
20% Increased Blocking
30% Faster Block Rates
17% Faster Hit Recovery
Socketed (2)
Socketed with:
2 x ELD Rune
14% Increased Blocking

Splendor [Shrunken Head] (ETH-LUM)

Defense: 3-296
Required Strength: 12-106
Chance To Block: 23-32%
+1 To All Skills
+3 To Raise Skeleton (Necromancer Only)
+3 To Skeleton Mastery (Necromancer Only)
+3 To Corpse Explosion (Necromancer Only)
10% Faster Cast Rate
+10 To Energy
Regenerate Mana 15%
+20% Faster Block Rate
50% Extra Gold From Monsters
20% Better Chance of Getting Magic Items
+60-100% Enhanced Defense
+3 To Light Radius
Socketed (2)
BASE ITEM:

Shrunken Head
+3 To Raise Skeleton
+3 To Skeleton Mastery
+3 To Corpse Explosion
Socketed (2)

Boneflame [Succubus Skull]

Defense: 323-367
Required Strength: 95
Chance To Block: 30%
+2-3 To Necromancer Skill Levels
All Resistances +20-30
20% Faster Run/Walk
+120-150% Enhanced Defense
15% Chance To Cast Level 3 Terror When Struck

Darkforce Spawn [Bloodlord Skull]

Defense: 357-417
Required Strength: 106
Chance To Block: 32%
+1-3 To Summoning Skills (Necromancer Only)
+1-3 To Poison And Bone Skills (Necromancer Only)
+1-3 To Curses (Necromancer Only)
30% Faster Cast Rate
Increase Maximum Mana 10%
+140-180% Enhanced Defense
(Ladder Only)

Homunculus [Hierophant Trophy / Bloodlord Skull]

Defense: 177-213 / 257-444
Required Strength: 58 / 106
Chance To Block: 72%
+2 To Necromancer Skill Levels
+2 To Curses Skills (Necromancer Only)
40% Increased Chance of Blocking
30% Faster Block Rate
+20 To Energy
Regenerate Mana 33%
All Resistances +40
+5 To Mana After Each Kill
+150-200% Enhanced Defense


4.11 Paladin Aura Weapons [TOP]

Beast [Berserker Axe] (BER-TIR-UM-MAL-LUM)

Required Strength: 138
Required Dexterity: 59
Level 9 Fanaticism Aura When Equipped
Party Damage: +93%
Attack Speed: +29%
Attack Rating: +80%
Radius: 12.6
+25-40 To Strength
Prevent Monster Heal
+10 To Energy
+2 To Mana After Each Kill
40% Increased Attack Speed
+240-270% Enhanced Damage
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 To Werebear
+3 To Lycanthropy
Level 13 Summon Grizzly (5 Charges)
Socketed (5)
BASE ITEM:

Superior Berserker Axe
+15% Enhanced Damage
Socketed (5)

Last Wish [Berserker Axe] (JAH-MAL-JAH-SUR-JAH-BER)

Required Strength: 138
Required Dexterity: 59
Level 17 Might Aura When Equipped
Party Damage: +200%
Radius: 32
Prevent Monster Heal
6% Chance To Cast Level 11 Fade When Struck
10% Chance To Cast Level 18 Life Tap On Striking
20% Chance To Cast Level 20 Charged Bolt On Attack
Ignore Target's Defense
+330-375% Enhanced Damage
60-70% Chance of Crushing Blow
Hit Blinds Target
0.5-49.5% Chance of Getting Magic Items (0.5 Per Level)
Socketed (6)
BASE ITEM:

Superior Berserker Axe
+15% Enhanced Damage
Socketed (6)


4.12 Weapon Switch [TOP]

4.12.1 Weapon [TOP]

Call To Arms [Flail] (AMN-RAL-MAL-IST-OHM)

Required Strength: 41
Required Dexterity: 35
+1 To All Skills
+1-6 To Battle Orders
+2-6 To Battle Command
+250-290% Enhanced Damage
40% Increased Attack Speed
Prevent Monster Heal
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
Replenish Life +12
30% Better Chance of Getting Magic Items
+1-4 To Battle Cry
Socketed (5)
BASE ITEM:

Flail
Socketed (5)

4.12.2 Shield [TOP]

Spirit [Ethereal Monarch] (TAL-THUL-ORT-AMN)

Required Strength: 146
Durability: 44
+2 To All Skills
55% Faster Hit Recovery
+22 To Vitality
+89-112 To Mana
+250 Defense Vs. Missile
25-35% Faster Cast Rate
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb
Attacker Takes Damage of 14
Socketed (4)
BASE ITEM:

Ethereal Monarch
Socketed (4)

Splendor [Shield] (ETH-LUM)

+1 To All Skills
10% Faster Cast Rate
20% Faster Block Rate
60-100% Enhanced Defense
+10 To Energy
Regenerate Mana 15%
50% Extra Gold From Monsters
20% Better Chance of Getting Magic Items
+3 To Light Radius
Socketed (2)
BASE ITEM:

Shield
Socketed (2)

Lidless Wall [Grim Shield]

Defense: 271-347
Required Strength: 58
+1 To All Skills
+80-130% Enhanced Defense
Increase Maximum Mana 10%
20% Faster Cast Rate
+3-5 To Mana After Each Kill
+10 To Energy
+1 To Light Radius


5. Mercenary/Hireling Equipment [TOP]
------------------------------------------------------------------------------------------------------------------------

5.1 Act 1: Normal Fire Rogue Scout [TOP]

5.1.1 Weapons [TOP]

Faith [Crusader Bow / Hydra Bow] (OHM-JAH-LEM-ELD)

Damage: 65-274 / 43-295
Base Weapon Speed: 10 / 10
Required Strength: 97 / 134
Required Dexterity: 121 / 167
Level 12-15 Fanaticism Aura When Equipped
Party Damage: +118-144%
Attack Speed: +31-33%
Attack Rating: +95-110%
Radius: 14.6-16.6
+1-2 To All Skills
All Resistances +15
+330% Enhanced Damage
Ignore Target's Defense
300% Bonus To Attack Rating
+120 Fire Damage
10% Reanimate As: Returned
+75% Damage To Undead
75% Extra Gold From Monsters
+50 To Attack Rating Against Undead
Socketed (4)
BASE ITEM:

Superior Crusader Bow
+15% Enhanced Damage
Socketed (4)

Superior Hydra Bow
+15% Enhanced Damage
Socketed (4)


5.1.2 Armors [TOP]

Fortitude [Archon Plate] (EL-SOL-DOL-LO)

Defence: 1306-1665
Required Strength: 103
Armor Type: Light
+300% Enhanced Damage
+200% Enhanced Defense
All Resistances +20-30
+1-(99-148) To Life (1-1.5 Per Level)
20% Chance To Cast Level 15 Chilling Armor when Struck
5% To Maximum Lightning Resist
+15 Defense
Replenish Life +7
25% Faster Cast Rate
12% Damage Taken Goes To Mana
Damage Reduced By 7
+1 To Light Radius
Socketed (4)
BASE ITEM:

Superior Archon Plate
+15% Enhanced Damage
Socketed (4)

Jeweler's Archon Plate Of Whale

Defence: 410-524
Required Strength: 103
Armor Type: Light
+100 to Life
Sosketed (4)
Socketed with:
4 x Ruby Jewel Of Fervor
+160% Enhanced Damage
60% Increased Attack Speed

4 x Ruby Jewel Of Carnage
+160% Enhanced Damage
+60 Maximum Damage


5.1.3 Helms [TOP]

Jeweler's Bone Visage Of Whale

Defence: 100-157
Required Strength: 106
+100 to Life
Sosketed (3)
Socketed with:
3 x Ruby Jewel Of Fervor
+120% Enhanced Damage
45% Increased Attack Speed

3 x Ruby Jewel Of Carnage
+120% Enhanced Damage
+45 Maximum Damage

M'avina's True Sight [Diadem]

Defense: 200-210
30% Increased Attack Speed
+150 Defense
+25 To Mana
Replenish Life +10
Socketed with:
Ruby Jewel Of Fervor
+40% Enhanced Damage
15% Increased Attack Speed

Giant Skull [Bone Visage]

Defense: 350-477
Required Strength: 106
10% Chance Of Crushing Blow
Knockback
+25-35 To Strength
+250-320 Defense
Socketed (1-2)
Socketed with:
2 x Ruby Jewel Of Fervor
+80% Enhanced Damage
30% Increased Attack Speed

Vampire Gaze [Ethereal Bone Visage]

Defense: 474
Required Strength: 96
6-8% Life Stolen Per Hit
Damage Reduced By 15-20%
6-8% Mana Stolen Per Hit
+100% Enhanced Defense
Magic Damage Reduced By 10-15
Adds 6-22 (4) Cold Damage
15% Slower Stamina Drain
Socketed with:
Ruby Jewel Of Fervor
+40% Enhanced Damage
15% Increased Attack Speed


5.2 Act 2: Nightmare Offensive Desert Mercenary [TOP]

5.2.1 Weapons [TOP]

Hone Sundan [Ethereal Ghost Spear]

Damage: (90-101)-(643-736)
Base Weapon Speed: 0
Required Strength: 112
Required Dexterity: 153
45% Chance Of Crushing Blow
+160-200% Enhanced Damage
Adds 20-40 Damage
Repairs 1 Durability In 10 Seconds
Socketed (3)
Socketed with:
AMN-AMN-SHAEL
14% Life Stolen Per Hit
20% Increased Attack Speed

Obedience [Ethereal Mancatcher] (HEL-KO-THUL-ETH-FAL)

Damage: 305-669
Base Weapon Speed: -20
Required Strength: 97
Required Dexterity: 124
40% Chance Of Crushing Blow
40% Faster Hit Recovery
+370% Enhanced Damage
+10 To Strength
+10 To Dexterity
All Resistances +20-30
-25% To Enemy Fire Resistance
-25% Target Defense
30% Chance To Cast Level 21 Enchant When You Kill Enemy
Fire Damage: 74-96
Attack Ratting: +200%
+200-300 Defense
Adds 3-14 (3) Cold Damage
Requirements -20%
Socketed (5)
BASE ITEM:

Ethereal Superior Mancatcher
+15% Enhanced Damage
Socketed (5)

Steel Pillar [War Pike]

Damage: (102-118)-(551-640)
Base Weapon Speed: 20
Required Strength: 165
Required Dexterity: 106
25% Chance of Crushing Blow
25% Increased Attack Speed
+210-260% Enhanced Damage
-20% Target Defense
+50-80% Enhanced Defense
Indestructible
Socketed with:
AMN Rune
7% Life Stolen Per Hit

Strength [Ethereal Mancatcher] (AMN-TIR)

Damage: 94-207
Base Weapon Speed: -20
Required Strength: 122
Required Dexterity: 155
25% Chance Of Crushing Blow
7% Life Stolen Per Hit
+20 To Strength
35% Enhanced Damage
+10 To Vitality
+2 To Mana After Each Kill
Socketed (2)
BASE ITEM:

Ethereal Superior Mancatcher
+15% Enhanced Damage
Socketed (2)

Kelpie Snare [Ethereal Stygian Pike]

Damage: (133-150)-(568-654)
Base Weapon Speed: 0
Required Strength: 158
Required Dexterity: 87
Slows Target By 75%
+140-180% Enhanced Damage
Adds 30-50 Damage
+10 To Strength
1-123 To Life (1.25 Per Level)
Fire Resist +50%
Socketed with:
AMN Rune
7% Life Stolen Per Hit


5.2.2 Armors [TOP]

Shaftstop [Ethereal Boneweave]

Defense: (1117-1276)-(1414-1616)
Required Strength: 148
Damage Reduced By 30%
+60 To Life
+180-220% Enhanced Defense
+250 Defense Vs. Missile
Socketed with:
Scintillating Jewel Of Fervor
All Resistances +15
15% Increased Attack Speed

Leviathan [Kraken Shell]

Defense: 1514-1722
Required Strength: 174
Damage Reduced By 15-25%
+40-50 To Strength
+170-200% Enhanced Defense
+100-150 Defense
Indestructible
(Ladder Only)
Socketed with:
Scintillating Jewel Of Fervor
All Resistances +15
15% Increased Attack Speed

Duress [Archon Plate] (SHAEL-UM-THUL)

Defense: 1086-1650
Required Strength: 103
15% Chance Of Crushing Blow
33% Chance Of Open Wounds
40% Faster Hit Recovery
+10-20% Enhanced Damage
All Resistances +15
Cold Resist +30%
+150-200% Enhanced Defense
Adds 37-133 (2) Cold Damage
-20% Slower Stamina Drain
Socketed (3)
BASE ITEM:

Superior Archon Plate
+15% Encreased Defence
Socketed (3)


5.2.3 Helms [TOP]

Guillaume's Face [Winged Helm]

Defense: 217
Required Strength: 115
35% Chance Of Crushing Blow
30% Faster Hit Recovery
15% Deadly Strike
+15 To Strength
+120% Enhanced Defense
Socketed with:
SHAEL Rune
20% Faster Hit Recovery

Giant Skull [Ethereal Bone Visage]

Defense: 400-555
Required Strength: 96
10% Chance Of Crushing Blow
+25-35 To Strength
Knockback
Socketed (1-2)
+250-320 Defense
Socketed with:
2 x SHAEL Rune
40% Faster Hit Recovery

SHAEL + Ruby Jewel Of Fervor
20% Faster Hit Recovery
+40% Enhanced Damage
15% Increased Attack Speed

Vampire Gaze [Ethereal Bone Visage]

Defense: 474
Required Strength: 96
6-8% Life Stolen Per Hit
Damage Reduced By 15-20%
6-8% Mana Stolen Per Hit
+100% Enhanced Defense
Magic Damage Reduced By 10-15
Adds 6-22 (4) Cold Damage
15% Slower Stamina Drain
Socketed with:
SHAEL Rune
20% Faster Hit Recovery


6. Equipment Legend/Notes [TOP]
------------------------------------------------------------------------------------------------------------------------

Legend:

Unique / Set / Crafted / Rare / Magic / Runeword [Item Type]

Damage: no comment
Base Weapon Speed: no comment
Defense: no comment
Required Strength: ethereal items -10 to this requirement
Required Dexterity: ethereal items -10 to this requirement
important/useful mod
no so important/useless mod
Socketed (X) - attribute from magical suffix
Socketed (X) - item attribute (for runewords)
(Ladder Only) - no comment
Socketed with:
How Many x What Items To Put Into Sockets
Mods Of All Items Put Into Sockets

Many items are Socketed while they are missing Socketed (X) or Socketed (X) because these sockets are from Larzuk Quest.

BASE ITEM: to create Runeword in it
Superior Item - if we are making a Runeword let the base item be possible best
Ethereal Item - items used by mercenaries do not broke so we want some of them to be ethereal for +50% base weapon damage or +50% base armor defence.

+15% Encreased Damage / +3 To Raise Skeleton - the mods we want to be on base items
Socketed (X) - how many sockets do we need

[Transmute: Item + Jewel + Gem + RUNE]
Fromula how to craft such item.


7. Skills Legend/Notes [TOP]
------------------------------------------------------------------------------------------------------------------------

Now some chick chat. The true power of this build is Skeleton Wariors' raw physical damage multiplied by Might and Fanatism auras. We would have a lot of +X To Summoning Skills we can also pump Skeleton Mages and put several points into Revive right? Wrong.


7.1 Revive [TOP]

Revives will be fighting for us only for 3 minutes, thats very short. In most cases they deal less damage then Skeleton Wariors. The creature that deals the highest damage on Hell difficulty is Siege Beast(Demon Steed) and his damage is 134-211. Multiplied by bonuses from Skeleton Mastery Revived Siege Beast(Demon Steed) would deal damage comparable to Skeleton Warrior damage, but all other creatures deals less damage then that and only for 3 minutes. Using Revive is not wasting of Skill points. It is waste of time. We will deal a lot more damage using Corpse Explosion then creating new and new Revives. Thats why we do not need them.


7.2 Raise Skeleton Mage [TOP]

Now Skeleton Mages disscision. There is hardly any info how much damage they deal in the Skills tree. Well most of their damage comes from Skeleton Mastery. Adding points into Skeletal Mage will mostly increase number of our mages. The secret to know what damage they deal is to know what is their Relative Skill Level. It can be calculated with this formula:

Relative Skill Level = Skeleton Mastery + [(Raise Skeleton Mage - 2) / 2]

Now as you know the Relative Skill Level of your Mages you can check what damage they deal:
RSL  POISON(dur)   COLD(dur)     FIRE   LIGHTNING
 1     6 (20)      1-4   (1)      2-6      1-7
 2     7 (30)      2-5   (2)      4-8      2-10
 3     8 (40)      3-6   (3)      6-10     3-13
 4     9 (50)      4-7   (4)      8-12     4-16
 5    10 (60)      5-8   (5)     10-14     5-19
 6    11 (70)      6-9   (6)     12-16     6-21
 7    12 (80)      7-10  (7)     14-18     7-24
 8    13 (90)      8-11  (8)     16-20     8-27
 9    15 (100)    10-13  (9)     19-23     9-32
10    17 (110)    12-15  (10)    22-26    10-37
11    19 (120)    14-17  (11)    25-29    11-42
12    21 (130)    16-19  (12)    28-32    12-47
13    23 (140)    18-21  (13)    31-35    13-52
14    25 (150)    20-23  (14)    34-38    14-57
15    27 (160)    22-25  (15)    37-41    15-62
16    31 (170)    25-28  (16)    42-46    16-70
17    35 (180)    28-31  (17)    47-51    17-78
18    39 (190)    31-34  (18)    52-56    18-86
19    43 (200)    34-37  (19)    57-61    19-94
20    47 (210)    37-40  (20)    62-66    20-102
21    51 (220)    40-43  (21)    67-71    21-110
22    55 (230)    43-46  (22)    72-76    22-118
23    61 (240)    47-50  (23)    79-83    23-129
24    67 (250)    51-54  (24)    86-90    24-140
25    73 (260)    55-58  (25)    93-97    25-151
26    79 (270)    59-62  (26)   100-104   26-162
27    85 (280)    63-66  (27)   107-111   27-173
28    91 (290)    67-70  (28)   114-118   28-184
29    97 (300)    71-74  (29)   121-125   29-195
30   105 (310)    76-79  (30)   130-134   30-209
31   113 (320)    81-84  (31)   139-143   31-223
32   121 (330)    86-89  (32)   148-152   32-237
33   129 (340)    91-94  (33)   157-161   33-251
34   137 (350)    96-99  (34)   166-170   34-265
35   145 (360)   101-104 (35)   175-179   35-279
36   153 (370)   106-109 (36)   184-188   36-293
37   161 (380)   111-114 (37)   193-197   37-307
38   169 (390)   116-119 (38)   202-206   38-321
39   177 (400)   121-124 (39)   211-215   39-335
40   185 (410)   126-129 (40)   220-224   40-349
41   193 (420)   131-134 (41)   229-233   41-363
42   201 (430)   136-139 (42)   238-242   42-377
43   209 (440)   141-144 (43)   247-251   43-391
44   217 (450)   146-149 (44)   256-260   44-405
45   225 (460)   151-154 (45)   265-269   45-419
46   233 (470)   156-159 (46)   274-278   46-433
47   241 (480)   161-164 (47)   283-287   47-447
48   249 (490)   166-169 (48)   292-296   48-461
49   257 (500)   171-174 (49)   301-305   49-475
50   265 (510)   176-179 (50)   310-314   50-489
51   273 (520)   181-184 (51)   319-323   51-503
52   281 (530)   186-189 (52)   328-332   52-517
53   289 (540)   191-194 (53)   337-341   53-531
54   297 (550)   196-199 (54)   346-350   54-545
55   305 (560)   201-204 (55)   355-359   55-559
56   313 (570)   206-209 (56)   364-368   56-573
57   321 (580)   211-214 (57)   373-377   57-587
58   329 (590)   216-219 (58)   382-386   58-601
59   337 (600)   221-224 (59)   391-395   59-615
60   345 (610)   226-229 (60)   400-404   60-629
61   353 (620)   231-234 (61)   409-413   61-643
62   361 (630)   236-239 (62)   418-422   62-657
63   379 (640)   241-244 (63)   427-431   63-671
64   387 (650)   246-249 (64)   436-440   64-685
65   395 (660)   251-254 (65)   445-449   65-699
66   403 (670)   256-259 (66)   454-458   66-713
67   411 (680)   261-264 (67)   463-467   67-727
68   429 (690)   266-269 (68)   472-476   68-741
69   437 (700)   271-274 (69)   481-485   69-755
70   445 (710)   276-279 (70)   490-494   70-769
71   453 (720)   281-284 (71)   499-503   71-783
72   461 (730)   286-289 (72)   508-512   72-797
73   479 (740)   291-294 (73)   517-521   73-811
74   487 (750)   296-299 (74)   526-530   74-825
75   495 (760)   301-304 (75)   535-539   75-839
76   503 (770)   306-309 (76)   544-548   76-853
77   511 (780)   311-314 (77)   553-557   77-867
78   529 (790)   316-319 (78)   562-566   78-881
79   537 (800)   321-324 (79)   571-575   79-895
80   545 (810)   326-329 (80)   580-584   80-909
81   553 (820)   331-334 (81)   589-593   81-923
82   561 (830)   336-339 (82)   598-602   82-937
83   569 (840)   341-344 (83)   607-611   83-951
84   577 (850)   346-349 (84)   616-620   84-965
85   585 (860)   351-354 (85)   625-629   85-979
86   593 (870)   356-359 (86)   634-638   86-993
The highest possible level of Skeleton Mage is 57 with highest possible level of Skeleton Mastery at 59. That high levels of these skills can be achieved only for very short period of time because the duration of bonus from the Skill Shrine lasts only 96 seconds. The Relative Skill level for 57/59 is 86. You can check the damage of your Skeleton Mages from the table. As you can see their damage is very low, so are their Hit points. Other drawback is that when a cold damage Skeleton Mage will kill a monster his corpse will disappear because of cold chilling effect. We would not be able to create new minion or to cast Corpse Explosion. Another drawback of Skeleton Mages is that they damage can be multiplied only by one aura. The level 12 Conviction aura from Infinity Runeword can only increase Skeleton Mages damage by 85% (lowering the monster resistances by -85) while Might or Fanatism can do a lot more for Skeleton Warriors. But that's not all. Almost all Hell difficulty monsters has immunities for something, sometimes even two. The Conviction will not be able to remove all of them and even if it does it will work only at 1/5 effectiveness. That's nonacceptable.

Skeleton Mages damage can be also increased by Lower Resist Curse decreasing monster resistances by about -60 but that is nothing comparing to Amplify Damage or Decrepfy which will increase Skeleton Warriors damage powered by Might and Fanatism.

Now lets do some homework. Comparrasion of 40/20 (Skeleton Mastery/Raise Skeleton Mage) and 40/40.

40/20:

RSL = 40 + [(20 - 2) / 2]
RSL = 40 + [18 / 2]
RSL = 40 + 9
RSL = 49

40/40:

RSL = 40 + [(40 - 2) / 2]
RSL = 40 + [38 / 2]
RSL = 40 + 19
RSL = 59

So the diffrence between maximazed and 1 point Skeleton Mage is only 10 Relative Skill Levels. That's only 50-100 damage diffrence so it's almost nothing for Hell difficulty monsters because they have 10 000 Hit Points and more. now you can see that incesting more then 1 point into Skeleton Mage is pointless.


7.3 Raise Skeleton [TOP]

Now lets take care of the summoner's most important skill. Each Skeleton Warrior attacks about 3 times per 4 seconds so it is about 32 frames per attack. Now let me show you how much damage Skeleton Warriors do powered by Might and Fanatism. The highest possible level of Skeleton Warrior is 57 with highest possible level of Skeleton Mastery at 59, again with bonus from the Skill Shrine. But with that high skills we are missing one of the paladin auras. So the highest possible levels with two auras are 50/52 withiout Skill Shrine. Now some stats of your little babies:

Raise Skeleton
Skill Level: 57
Damage: 1304-1309
Damage: +378%
Life: 1648 (Hell)
Attack: 1745
Defense: 1745
Skeletons: 21
Resistances: 70
Mana Cost: 62

Skeleton Mastery
Skill Level: 59
Damage: +118
Life: +472

with Skill Shrine
One aura possible
Raise Skeleton
Skill Level: 55
Damage: 1211-1215
Damage: +364%
Life: 1590 (Hell)
Attack: 1685
Defense: 1685
Skeletons: 20
Resistances: 70
Mana Cost: 60

Skeleton Mastery
Skill Level: 57
Damage: +114
Life: +456

without Skill Shrine
One aura possible
Raise Skeleton
Skill Level: 50
Damage: 990-995
Damage: +329%
Life: 1445 (Hell)
Attack: 1535
Defense: 1535
Skeletons: 18
Resistances: 70
Mana Cost: 55
Skeleton Mastery
Skill Level: 52
Damage: +104
Life: +416

without Skill Shrine
Two auras possible


7.4 Corpse Explosion [TOP]

Corpse Explosion does 50% physical damage and 50% fire damage of the 60-100% corpse Hit Points. Hell difficulty monsters has thousands of Hit Points thats why this skill is so powerful. It is one of the most powerful skills in the game. Most people prefer to put only 1 point in it, because more points only increase the radius of dealed damage. I was one of them for a long time. I was thinking that way to the moment that I tried how it works maximized. If it has only 1 point and is pumped a little with +X to All Skills or +X to Necromancer Skill Levels it will only damage nearby monsters of the selected corpse. But. If you have maximized and pumped Corpse Explosion you will be killing with it monsters almost from the whole screen. That is a big diffrence. Corpse Explosion will also blow away all nearby archers and if you cast it on the edge of the screen it will kill away monsters easily.

Remember that Amplify Damage will increase 50% physical damage of the Corpse Explosion to 100% physical damage and Decrepify to 75% physical damage.

Lets compare level 1 to level 20 Corpse Explosion with +10 To All Skills.

Skill Level: 11
Radius: 6 yards
Mana Cost: 25

Skill Level: 30
Radius: 12.3 yards
Mana Cost: 44


7.5 Clay Golem [TOP]

Tasks of this golem are very simple. Slow any enemy that tries to hit him or any enemy that he wants to hit. He slows everything. From archers, unique monsters to act bosses. His second task since he has tons of Hit Points is to be tank and receive the most dangerous damage. You may be surprised but his third task is to die. Yes to die. Instead of you, your mercenary and your minions. At the beginning and when you enter Hell difficulty your character will be weak. So if you see a group of some archers or Black Souls, generally ranged attackers cast Clay Golem near them. He will take all the damage and propably die but then you cast him again there. Do that to the moment when your little army is close enough to deal damage and fight the monsters. You may and sometimes should cast Clay Golem when entering new room, hole etc. All monsters will focus on him they will also be slowed and your minions can kill them easy. What he do not do and never will even fully maximized and synergized is to deal damage. Other thing is that putting more then one point into Clay Golem, Golem Mastery or Summon Resist is pointless. with +X To All Skills he will be pumped already.

This build will have Clay Golem at this levels:

Clay Golem
Skill Level: 30
Slows Enemies: 68%
Life: 21463 (Hell)
Resistances: 70
Damage: 33-78 (Hell)
Attack: 1390
Defense: 100
Attack Bonus: +600
Mana Cost: 102

Golem Mastery
Skill Level: 30
Life: +600%
Walk/Run Speed: +36%
Attack Bonus: +750

without Skill Shrine
One aura possible
Golem Mastery
Skill Level: 28
Slows Enemies: 67%
Life: 18966 (Hell)
Resistances: 70
Damage: 31-73 (Hell)
Attack: 1300
Defense: 100
Attack Bonus: +560
Mana Cost: 96

Golem Mastery
Skill Level: 28
Life: +560%
Walk/Run Speed: +36%
Attack Bonus: +700

without Skill Shrine
Two auras possible

7.6 Bone Armor [TOP]

This is your Damage Reduction. Even if you choose Max Hit Points build you will be able to get a lot of damage without touching your Hit Points. Fully synergized with Bone Wall and Bone Prison with +X To All Skills it will be able to absorb about 700-750 damage. It means that Lilith, Über Mephisto or Über Izual (the monsters that deal the highest damage) can hit you once without touching your Hit Points. You can also recast it fast and easily so you can take more hits.


7.7 Bone Prison [TOP]

This skill is maximized mostly to be a synergy to the Bone Armor but in tough situations can be used to easily separate some monsters from battle. Maximized and pumped from +X To All Skills it can absorb more then 4500 Hit Points and costs only 1 Mana. It lasts only for 24 seconds, which is very short but you can and propably will have to recast it.

Remember that morrowbug is not working since 1.11 Patch.


7.8 Amplify Damage [TOP]

This is the most common curse that you will be using. Good for everything and everywhere. Everybody knows that but i will say it again. Amplify Damage reduces enemy physical resistance by -100% (he takes twice physical damage). Very good curse to increase Corpse Explosion.


7.9 Decrepify [TOP]

It reduces monster's speed, damage and physical resistance by -50%. It means that that the monster will be attacking 50% slower, deal only 50% of his physical damage and take 50% more physical damage. This curse is very good against fast and dangerous monsters. Monsters powered by Fanatism, unique or champion monsters and act bosses. It is good idea to cast Amplify Damage which has big radius on all monsters and then cast Decrepify on the most dangerous monsters. You can also cast Decrepify to all monsters, that is not bad idea. It just takes a little more time to cover all monsters. When your character is weak you will prefer this curse in many situations instead of Amplify Damage but when you become more powerful you would prefer to cast Amplify Damage. Even on act boses to kill them faster. Increases Corpse Explosion physical damage.


8. Mercenary/Hireling Notes [TOP]
------------------------------------------------------------------------------------------------------------------------

You have three reasonable paths to follow. First - pump your minions as high as you can with +X To All Skills and use only level 21+ Might aura from Act 2 Nightmare Offensive Desert Mercenary. Second - sacrify +2 To All Skills, +3 To Raise Skeleton, +3 To Skeleton Mastery, +3 To Corpse Explosion, some other bonuses and use two auras. Level 17 Might aura from Last Wish Runeword in your hand instead of wand with Level 12-15 Fanatism aura from Faith Runeword on your Act 1 Normal Fire Rogue Scout. Third - similar to second, also two auras at the same time. Level 21+ Might aura from Act 2 Nightmare Offensive Desert Mercenary and Level 9 Fanatism aura from Beast Runeword in your hand instead of wand. Lets compare damage and other stats from these three paths.

1. Maximized Skills + level 21 Might (Mercenary):

Skeleton Warrior Level: 55 + Skeleton Mastery Level: 57
Damage: 1211-1215 (4117-4131) Might Level: 21
Attack Ratting/Defense: 1685
Life: 1590 (Hell)
Skeletons: 20

20 Skeletons Damage: 20 x 4117-4131 = 82340-82620 per 32 frames
With Decrepify: 1.5 x 82340-82620 = 123510-123930 per 32 frames
With Amplify Damage: 2 x 82340-82620 = 164680-165240 per 32 frames

2. Lowered Skills + level 17 Might (Last Wish) + level 15 Fanatism (Faith):

Skeleton Warrior Level: 50 + Skeleton Mastery Level: 52
Damage: 990-995 (4395-4417) Might Level: 17 + Fanatism Level: 15
Attack Ratting: 1535 (3223)
Defense: 1535
Life: 1445 (Hell)
Skeletons: 18

18 Skeletons Damage: 18 x 4395-4417 = 79110-79506 per 32 frames
With Decrepify: 1.5 x 79110-79506 = 118665-119259 per 32 frames
With Amplify Damage: 2 x 79110-79506 = 158220-159012 per 32 frames

3. Lowered Skills + level 21 Might (Mercenary) + level 9 Fanatism (Beast):

Skeleton Warrior Level: 50 + Skeleton Mastery Level: 52
Damage: 990-995 (4286-4308) Might Level: 21 + Fanatism Level: 9
Attack Ratting: 1535 (2763)
Defense: 1535
Life: 1445 (Hell)
Skeletons: 18

18 Skeletons Damage: 18 x 4286-4308 = 77148-77544 per 32 frames
With Decrepify: 1.5 x 77148-77544 = 115722-116316 per 32 frames
With Amplify Damage: 2 x 77148-77544 = 154296-155088 per 32 frames

You can clearly see now which path gives you the best damage. But Fanatism also increases Attack Ratting of you minions which means that they will hit monsters more often. I haven't found any info how many attacks per second a Skeleton Warrior do. It looks like they do 3 attacks per 4 second which means that they need 32 frames for one attack. I cant tell you what is the Fanatism influence on their attack speed. I wrote per 32 frames because that info is almost for sure. From my observations Fanatism do not affect Skeleton Warriors attach speed but you may use it to boost their Attack Ratting.

Remember that Prevent Monster Heal does not work for Hirelings.
+X To All Skills and Battle Command increases Hireling's Skills.

8.1 Act 1: Normal Fire Rogue Scout [TOP]

Why Fire instead of Cold? Well there are two reasons for that choise. First and more important if you are using Cold Rogue most of her arrows will be cold arrows and that means that they will chill monsters. If you kill such chilled monster it will broke info nothing without leaving a corpse for minion or Corpse Explosion. Second and less important reason is that Fire Rogue deals more fire damage then Cold Rogue. Why from Normal difficulty? Because they have better stats and gain experience faster than Nightmare or Hell ones. Now lets see some stats of that Hireling:

Fire Rogue
Level: 90
Strenght: 138
Dexterity: 209
Damage: 123-129
Life: 1469
Defence: 1202
Resistances: 143
Fire Arrow Level: 29
Converts 59% Physical Damage
to Elemental Damage
Attack Rating: +262%
Fire Damage: 171-195
Inner Sight Level: 29
Duration: 120 seconds
Enemy Defense: -1515
Radius: 13.3 yards
Fire Rogue
Level: 98
Strenght: 154
Dexterity: 235
Damage: 160-167
Life: 1830
Defence: 1484
Resistances: 159
Fire Arrow Level: 31
Converts 63% Physical Damage
to Elemental Damage
Attack Rating: +280%
Fire Damage: 219-249
Inner Sight Level: 31
Duration: 128 seconds
Enemy Defense: -1715
Radius: 13.3 yards

Faster Hit Recovery Table (FHR)
FHRFrames
0%11
6%10
13%9
20%8
32%7
52%6
86%5
174%4
600%3

This Hireling has one disadvantage. She deals low damage over act bosses because she do not have Crushing Blow and even if she had it she would have to face the ranged penaulty which is to big to for Crushing Blow be useful.


8.2 Act 2: Nightmare Offensive Desert Mercenary [TOP]

Nightmare Offensive Desert Mercenary
Level: 90
Strenght: 195
Dexterity: 157
Damage: 179-200
Life: 1967
Defence: 1444
Resistances: 154
Jab Level: 23
Hits: 2
Damage: +51%
Attack Rating: +208%
Might Level: 18
Damage: +210%
Radius: 33 yards
Nightmare Offensive Desert Mercenary
Level: 98
Strenght: 209
Dexterity: 169
Damage: 213-234
Life: 2287
Defence: 1671
Resistances: 162
Jab Level: 23
Hits: 2
Damage: +51%
Attack Rating: +208%
Might Level: 20
Damage: +230%
Radius: 36 yards

Faster Hit Recovery Table (FHR)
FHRFrames
0%15
5%14
9%13
14%12
20%11
30%10
42%9
60%8
86%7
142%6
600%5

To make this Mercenary more destructive you have to give him a lot of Crushing Blow. He will kill any enemy in notime. Faster weapons hit more often so you make better use of Crushing Blow. He also need some Life Leach to stay alive.


9. Best Setup [TOP]
------------------------------------------------------------------------------------------------------------------------

Now it is time for the final setup of our character.

Ring One: Stone of Jordan

+1 To All Skill Levels
Increase Maximum Mana 25%
+20 To Mana
Adds 1-12 Lightning Damage

Ring Two: Bul-Kathos' Wedding Band

+1 To All Skill Levels
+0-49 To Life (0.5 Per Level)
3-5% Life Stolen Per Hit
+50 Maximum Stamina

Amulet: Golemlord's Amulet Of Whale

+3 Necromancer Summoning Spells
+100 to Life

Charm: Hellfire Torch [Large Charm]

+3 To Necromancer Skill Levels
+20 To All Attributes
All Resistances +20
+8 To Light Radius
Level 30 Hydra (10 charges)
25% Chance To Cast Level 10 Firestorm On Striking

Charm: Annihilus [Small Charm]

+1 To All Skills
+20 To All Attributes
All Resistances +20
+5-10% To Experience Gained

9 x Charm: Graverobber's Grand Charm Of Vita [Grand Charm]

+1 Necromancer Summoning Spells
+50 Life

5 x Charm: Shimmering Small Charm Of Balance [Small Charm]

All Resistances +5%
5% Faster Hit Recovery

5 x Charm: Shimmering Small Charm Of Vita [Small Charm]

All Resistances +5%
+20 Life

Belt: Arachnid Mesh [Spiderweb Sash]

Defense: 138
Required Strength: 50
+1 To All Skills
20% Faster Cast Rate
Increases Maximum Mana 5%
+120% Enhanced Defense
Slows Target By 10%
Level 3 Venom (11 Charges)

Gloves: Crafted Caster Gloves [Bramble Mitts]

Defense: 62
Required Strength: 50
+20 Dexterity
+40 To Life
+60 To Mana
Regenerate Mana 10%
+3 Mana After Each Kill
Lightning Resist +30%

Boots: Marrowwalk [Boneweave Boots]

Defense: 204
Required Strength: 118
+2 To Skeleton Mastery (Necromancer Only)
20% Faster Run/Walk
+17 To Dexterity
+20 To Strength
Regenerate Mana 10%
+200% Enhanced Defense
Heal Stamina Plus 10%
Half Freeze Duration
Level 12 Life Tap (10 Charges)
Level 33 Bone Prison (13 Charges)

Head: Golemlord's Diadem Of Whale

Defence: 60
+3 Necromancer Summoning Spells
+100 To Life
Socketed with:
Scintillating Jewel Of Hope
All Resistances +15
+20 To Life

Armor: Enigma [Dusk Shroud]

Defence: 1312
Required Strength: 77
Armor Type: Light
+2 To All Skills
+1 To Teleport
45% Faster Run/Walk
+74 To Strength (0.75 Per Level)
Damage Reduced By 8%
Increase Maximum Life 5%
15% Damage Taken Goes To Mana
+14 Life After Each Kill
+775 Defense
1-99% Better Chance of Getting Magic Items (1 Per Level)
Socketed (3)

Weapon: Rare Wand

+2 To Necromancer Skill Levels
+3 To Raise Skeleton (Necromancer Only)
+3 To Skeleton Mastery (Necromancer Only)
+3 To Corpse Explosion (Necromancer Only)
+90 To Mana
+20 To Energy
+15 To Strength
20% Faster Cast Rate
+50% Damage To Undead
Socketed (2)
Socketed with:
2 x Rare Jewel
+30 To Mana
All Resistances +20
14% Faster Hit Recovery
+18 To Dexterity

Shield: Rare Shrunken Head

Defense: 296
Required Strength: 106
Chance To Block: 69%
+2 to Necromancer Skill Levels
+3 To Raise Skeleton (Necromancer Only)
+3 To Skeleton Mastery (Necromancer Only)
+3 To Corpse Explosion (Necromancer Only)
All Resistances +20
+40 To Life
20% Increased Blocking
30% Faster Block Rates
17% Faster Hit Recovery
Socketed (2)
Socketed with:
2 x ELD Rune
14% Increased Blocking

Switch Weapon: Call To Arms [Flail]

Required Strength: 41
Required Dexterity: 35
+1 To All Skills
+6 To Battle Orders
+6 To Battle Command
+250-290% Enhanced Damage
40% Increased Attack Speed
Prevent Monster Heal
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
Replenish Life +12
30% Better Chance of Getting Magic Items
+1-4 To Battle Cry
Socketed (5)

Switch Shield: Spirit [Ethereal Monarch]

Required Strength: 146
Durability: 44
+2 To All Skills
55% Faster Hit Recovery
+22 To Vitality
+89-112 To Mana
+250 Defense Vs. Missile
25-35% Faster Cast Rate
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb
Attacker Takes Damage of 14
Socketed (4)

Now summarry of our character:

+X To Skills:

+6 To Raise Skeleton
+8 To Skeleton Mastery
+6 To Corpse Explosion
+15 Necromancer Summoning Spells
+7 To Necromancer Skill Levels
+6 To All Skill Levels
+1 To All Skill Levels (from Battle Command)

Skills:

Summoning Spells
55
Raise Skeleton
57
Skeleton Mastery
30
Clay Golem
30
Golem Mastery
30
Summon Resist
Poison and Bone Spells
15Teeth
40
Corpse Explosion
15
Bone Armor
34
Bone Wall
15Bone Spear
34Bone Prison*
Curses
15
Amplify Damage
15Weaken
15Terror
15
Decrepify

Battle Orders: 16
Duration: 210 seconds
Max Stamina: 80%
Max Life: 80%
Max Mana: 80%
Mana Cost: 7
Battle Command: 16
Duration: 185 seconds
Mana Cost: 11

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